Zone 1 – Primitive Modelling
- Can solve simple multiplication and division problems involving relatively small whole numbers (eg, Butterfly House parts a and b)*, but tends to rely on drawing, models and count-all strategies (eg, draws and counts all pots for part a of Packing Pots). May use skip counting (repeated addition) for groups less than 5 (eg, to find number of tables needed to seat up to 20 people in Tables and Chairs)
- Can make simple observations from data given in a task (eg, Adventure Campa) and reproduce a simple pattern (eg, Tables and Chairs a to e)
- Multiplicative thinking (MT) not really apparent as no indication that groups are perceived as composite units, dealt with systematically, or that the number of groups can be manipulated to support a more efficient calculation
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Zone 1 – Learning Plans Consolidating (pdf - 165.15kb)
- Subitising – Seeing it all
- Trusting the Count
- Magic Bean Toss
- Exploring Part-Part-Whole
- Using Part-Part-Whole
- Picking the Plugs
- Bead Frame Doubles
- Ten-Frame Race
- Dice Double
- Number Line Jump
- Searching for Straws
- Modelling MAB
- Puzzling Place Value
Zone 1 – Learning Plans Introducing (pdf - 41.49kb)
- Chicken Scramble
- Array Play
- Hurray for Arrays
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Zone 2: Intuitive Modelling
- Trusts the count for groups of 2 and 5, that is, can use these numbers as units for counting (eg, Tables & Chairs j,Butterfly House d), counts large collections efficiently, systematically keeps track of count (for instance may order groups in arrays or as a list) but needs to ‘see’ all groups (eg, Tiles, Tiles, Tiles a, or for Butterfly House e, may use list and/or doubling as follows:
2 butterflies 5 drops
4 butterflies 10 drops
6 butterflies 15 drops
…
12 butterflies 30 drops)
- Can share collections into equal groups/parts (eg, Pizza Party a and b). Recognises small numbers as composite units (eg, can count equal groups, skip count by twos, threes and fives)
- Recognises multiplication is relevant (eg, Packing Pots c, Speedy Snail a) but tends not to be able to follow this through to solution
- Can list some of the options in simple Cartesian Product situations (eg, Canteen Capers a)
- Orders 2 digit numbers (eg, partially correct ordering of times in Swimming Sports a)
- Some evidence of multiplicative thinking as equal groups/shares seen as entities that can be counted systematically
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Zone 2 – Learning Plans Introducing (pdf - 541.69kb)
- Lotsa Lids
- Paint Spill
- Multiplication Toss
- Exploring Facts
- A Cup Cake Collection
- Painting Proportions
- Folding Fractions
- A Tale of Two Spreads
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Zone 3: Sensing
- Demonstrates intuitive sense of proportion (eg, partial solution to Butterfly House f) and partitioning (eg, Missing Numbers b)
- Works with ‘useful’ numbers such as 2 and 5, and strategies such as doubling and halving (eg, Packing Pots b, and Pizza Party c)
- May list all options in a simple Cartesian product situation (eg, Canteen Capers b), but cannot explain or justify solutions
- Uses abbreviated methods for counting groups, eg, doubling and doubling again to find 4 groups of, or repeated halving to compare simple fractions (eg, Pizza Party c)
- Beginning to work with larger whole numbers and patterns but tends to rely on count all methods or additive thinking to solve problems (eg, Stained Glass Windows a and b, Tiles, Tiles, Tiles b)
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Zone 3 – Learning Plans Introducing (pdf - 114.39kb)
- Multiplication Strategies Explained
- Double Trouble
- Multiplying Mentally
- Card Multiplication Game
- Think Board
- Multiplication & Place Value Ideas
- School Rubbish
- If I Know
- The Magician’s Costumes
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Zone 4: Strategy Exploring
- Solves more familiar multiplication and division problems involving two-digit numbers (eg, Butterfly House c and d, Packing Pots c, Speedy Snail a)
- Tend to rely on additive thinking, drawings and/or informal strategies to tackle problems involving larger numbers and/or decimals and less familiar situations (eg, Packing Pots d, Filling the Buses a and b, Tables & Chairs g and h, Butterfly House h and g, Speedy Snail c, Computer Game a, Stained Glass Windows a and b). Tend not to explain their thinking or indicate working
- Able to partition given number or quantity into equal parts and describe part formally (eg Pizza Party a and b), and locate familiar fractions (eg, Missing Numbers a)
- Beginning to work with simple proportion, eg, can make a start, represent problem, but unable to complete successfully or justify their thinking (eg, How Far a, School Fair a and b)
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Zone 4 – Learning Plans Introducing (pdf - 63.28kb)
- Identifying Fractions
- Sharing Pizzas
- Fraction Action
- Continuous Quantities
- Exploring Halving Strategies
- Exploring Thirding Strategies
- Naming Fractions
- A Recipe for Fruit Salad
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Zone 5: Strategy Refining
- Systematically solves simple proportion and array problems (eg, Butterfly House e, Packing Pots a, How Far a) suggesting multiplicative thinking. May use additive thinking to solve simple proportion problems involving fractions (eg, School Fair a, Speedy Snail b)
- Able to solve simple, 2-step problems using a recognised rule/relationship (eg, Fencing the Freeway a) but finds this difficult for larger numbers (eg, Tables & Chairs k and l, Tiles, Tiles, Tiles c, Stained Glass Windows c)
- Able to order numbers involving tens, ones, tenths and hundredths in supportive context ( Swimming Sports a)
- Able to determine all options in Cartesian product situations involving relatively small numbers, but tends to do this additively (eg, Canteen Capers a, Butterfly House l and i)
- Beginning to work with decimal numbers and percent (eg, Swimming Sports a and b, Computer Game b) but unable to apply efficiently to solve problems
- Some evidence that multiplicative thinking being used to support partitioning (eg, Missing Numbers b)
- Beginning to approach a broader range of multiplicative situations more systematically
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Zone 5 – Learning Plans Introducing (pdf - 77.05kb)
- Dashing Decimals
- Decimal Comparisons
- Factor Find
- Chocolate Partitioning
- Diverse Dimensions
- How Many Wholes?
- Branching out with Tree Diagrams
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Zone 6: Strategy Extending
- Can work with Cartesian Product idea to systematically list or determine the number of options (eg Canteen Capers b, Butterfly House i and h)
- Can solve a broader range of multiplication and division problems involving two digit numbers, patterns and/or proportion (eg, Tables & Chairs h, Butterfly House f, Stained Glass Windows b and c, Computer Game a and b) but may not be able to explain or justify solution strategy (eg, Fencing the Freeway b, Fencing the Freeway d, and Swimming Sports b, How Far b, Speedy Snail b)
- Able to rename and compare fractions in the halving family (eg, Pizza Party c) and use partitioning strategies to locate simple fractions (eg, Missing Numbers a)
- Developing sense of proportion (eg, sees relevance of proportion in Adventure Camp b, Tiles, Tiles, Tiles b), but unable to explain or justify thinking
- Developing a degree of comfort with working mentally with multiplication and division facts
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Zone 6 – Learning Plans Introducing (pdf - 49.06kb)
- Block Pattern for a Quilt
- Multiplying with Graph Paper
- Square Numbers
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Zone 7: Connecting
- Able to solve and explain one-step problems involving multiplication and division with whole numbers using informal strategies and/or formal recording (eg, Filling the Buses a, Fencing the Freeway d, Packing Pots d)
- Can solve and explain solutions to problems involving simple patterns, percent and proportion (eg, Fencing the Freeway c, Swimming Sports b, Butterfly House g, Tables & Chairs g and l, Speedy Snail c, Tiles, Tiles, Tiles b and c, School Fair a, Stained Glass Windows a, Computer Game b, How Far b). May not be able to show working and/or explain strategies for situations involving larger numbers (eg, Tables & Chairs m and k, Tiles, Tiles, Tiles c) or less familiar problems (eg, Adventure Camp b, School Fair b, How Far c)
- Locates fractions using efficient partitioning strategies (eg, Missing Numbers a)
- Beginning to make connections between problems and solution strategies and how to communicate this mathematically
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Zone 7 – Learning Plans Introducing (pdf - 52.87kb)
- Multiple Patterns
- Working out ‘Value for Money’
- Patterns and Solutions
- Combining Speeds
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Zone 8: Reflective Knowing
- Can use appropriate representations, language and symbols to solve and justify a wide range of problems involving unfamiliar multiplicative situations including fractions and decimals (eg, Adventure Camp b, Speedy Snail b)
- Can justify partitioning (eg, Missing Numbers b)
- Can use and formally describe patterns in terms of general rules (eg, Tables and Chairs, m and k)
- Beginning to work more systematically with complex, open-ended problems (eg, School Fair b, Computer Game c)
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Zone 8 – Learning Plans Introducing (pdf - 100.89kb)
- Anno’s Mysterious Jar
- Working Groups
- Problem Solving
- Recognising Problem Type
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